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Detailed description of 11.14 in LoL. Huge changes of Lillia, Tahm Kench, and Irelia. They will have to be learned from the scratch

Description of Update 11.14 to League of Legends.


Patch 11.13 is currently on official servers and is very controversial. The game is dominated by a few heroes who are overwhelmingly strong and win most of the matches. Hence, Riot Games nerfs and buffs a bunch of characters to suit the gameplay.

In addition, the changes will go through the unsuccessful, according to many players, a full rework of Dr. Mundo and Irelia, Lillia and also reworked, but to a lesser extent than Mundo – Tahm Kench. The patch in this form will hit the servers on Thursday, July 8.

It is also worth mentioning one character who may return to the meta. All because of a small change from 2AD that Riot introduced in January.

Item buffs

  • Dead Man’s Plate
    • Armor: 40 >>> 50

Champion nerfs

  • Akali
    • Q can no longer be cast during E
    • Minimum damage R: 75-215 >>> 60-200
    • Maximum R damage: 225-645 >>> 180-600
  • Karma
    • AD: 54 >>> 51
  • Malzahar
    • HP: 537 >>> 510
    • AP Ratio on Q: 0.65 >>> 0.55
  • Nocturne
    • Passive is now 50% effective on minions
  • Shaco
    • HP: 587 >>> 560
    • Movement Speed: 350 >>> 345
  • Xin Zhao
    • W cooldown: 12-6 >>> 12-8
  • Ziggs
    • Mana: 480 >>> 420

Champion buffs

  • Darius
    • Bonus AD on passive: 20-205 >>> 30-230
    • E cooldown: 26-18 >>> 24-14
  • Garen
    • Movement speed on Q: 30% >>> 30-40%
  • Graves
  • AD: 66 >>> 68
  • Illaoi
    • Movement Speed: 340 >>> 350
  • Ivern
    • Shield on E: 80-200 >>> 80-220
  • Rek’Sai
    • Damage on hit Q (unburied): 20-40 >>> 21-45
    • Damage on Q (buried): 60-180 >>> 60-200
  • Seraphine
    • Q Damage: 55-115 + 40-60% AP >>> 60-120 + 45-65% AP
  • Taric
    • Q mana cost: 70-90 >>> 65-85
    • E mana cost: 60-40

Dr Mundo changes

  • Attack speed at level 1: 0.67 >>> 0.72
  • ASR remains at 0.67
  • Passive Health Regen: 2% >>> 1 to 2% (scales with hero’s level)
  • Passive cooldown: 45-15 >>> 60-15
  • Monster Cap on Q: 300-500 >>> 350-500
  • Q now restores 100% health on monsters
  • Bonus damage to monsters on E: 140% >>> 200%
  • E always pushes little monsters away immediately

Irelia changes

  • Less endurance early in the game, higher endurance later.
  • Passive limited to 4 stacks, down from 5.
  • Max passive damage and attack speed lowered early in the game.
  • Q dash speed slightly reduced.
  • Q damage to minions scales with level.
  • W physical damage reduction scales with level.
  • W again has a magic damage reduction (half the value of its physical damage).
  • W damage significantly increased.
  • E blade flight time set to 0.25 seconds
  • Each level of R reduces Q’s base cooldown.

Lillia changes

  • Base:
    • HP Regen: 9 (+.75) >>> 7.5 (+.75)
    • Armor: 20 >>> 22
    • New Passive Effect: Lillia heals 18-120 HP for the duration against Large Monster and 12-189 HP against Champion. Lillia can only heal herself by one monster at a time.
    • Damage: 5% of max health >>> 6% + 1.5% / 100 AP of max health (monster cap unchanged).
  • Q:
    • Mana Cost: 45 >>> 65
    • Stacks granting movement speed: 5 >>> 4
    • Movement Speed ​​per stack: 7/8/9/10/11 + 1% / 100 AP >>> 3/4/5/6/7 + 3% / 100 AP
    • Movement speed duration: 5 >>> 5.5
    • Stacks time to drop: 1s >>> 1.5
    • Cooldown: 4 >>> 6/5.5/5/4.5/4
    • Base damage (magic and true damage): 30/45/60/75/90 >>> 35/50/65/80/95
  • W:
    • Damage: 70/85/100/115/130 + 30% AP >>> 70/90/110/130/150 + 35% AP
  • E:
    • Cooldown: 12 >>> 18
    • Slowdown: 25/30/35/40/45% >>> 40%
    • Damage: 70/90/110/130/150 >>> 70/95/120/145/170
  • R:
    • AP Damage: 30% >>> 40%
    • Sleep Duration: 2 / 2.5 / 3 >>> 1.5 / 2 / 2.5
    • Slowdown when Falling Asleep: 25% >>> 10%
    • Slow increasing in 0.25s: 5% >>> 0%

Tahm Kench Changes

  • Passive damage: 2.5% of max HP >>> [12 – 60] (+ 2.5% bonus HP)
  • Now also deals damage from An Acquired Taste
  • Healing with Q: 6/7/8/9/10% missing HP >>> 15/20/25/30/35 + 4 / 4.5 / 5 / 5.5 / 6% missing HP
  • Fixed a bug where W’s cooldown refund did not scale with Skill Boost
  • Cooldown and Mana Refund on W: 30% >>> 40%
  • Shield on R: 300/450/600 (+ 100% AP) >>> 400/500/600 (+ 100% AP)
  • R slow when used on an ally: 40/25/10% >>> 30/20/10%