Categories
League of Legends

Riot is reverting some of the changes from Update 11.10 because of critique. What exactly is changing?

What is Riot going to improve with the changes planned for patch 11.10?


Yesterday you could read an article covering all the changes announced for the upcoming update 11.10 (How much will Riot nerf Smite, how will the jungle change? Full list of buffs and nerfs for LoL 11.10). Among them, there are numerous buffs or nerfs for champions and items.

The early patch lists very often overlap with what ends up in the patch for live servers, but sometimes the developers add various minor fixes to them. Who and how will they affect this time?

Minor changes in patch 11.10

At the very beginning, it’s worth remembering how Lux and Goredrinker buffs were initially supposed to look like.

  • Lux
    • Lucent Singularity (E)
      • Damage increased from 60/105/150/195/240 (+ 60% AP) to 60/110/160/210/260 (+ 70% AP).
  • Goredrinker
    • Health increased from 400 to 450
    • AD for lost health lowered from 0-15% to 0-10%.
    • Healing increased from 25% AD + 8% health lost to 15% AD + 10% health lost.

The creators decided to slightly reduce the planned conversion rates in the case of Lux and gave up most of the Goredrinker changes. This is probably directly related to player feedback.

  • Lux
    • Lucent Singularity (E)
      • Damage increased from 60/105/150/195/240 (+ 60% AP) to 60/110/160/210/260 (+ 65% AP).
  • Goredrinker
    • Healing increased from 25% AD + 8% health lost to 15% AD + 10% health lost.

Conversions have changed with Lux. Goredrinker is the abandonment of most of the changes made. Now it’s just “+ 10% health lost”, instead of “8% health lost”.