League of Legends

The new penalty for dodging has been confirmed. New penalties for AFK in LoL, up to 14 days

Half a year ago, we wrote about the fact that Riot wants to extend or change the penalties for dodging.

Riot believes the new penalties will positively impact the number of people who decide to leave the game or become AFK. It is difficult to say whether bigger, more severe penalties will actually have a positive impact on dodging.

This is one of the biggest problems that Riot is facing at the moment, and so far no viable solution has been found. The biggest difficulties mentioned by the developers:

  • Problems with discrepancy of autocomplete/unwanted positions.
  • Apparent inequalities between teams (do not confuse this problem with actual inequalities between teams).
  • Blackmailing during champion selection.
  • “One Hero” restrictions on higher MMR levels.

New AFK and Dodge Penalties

First, we have a new dodge penalty. Let us remind you that it is currently:

  • First dodge in 24 hours: 6-minute blockade (15-minute for ARAM) and -3 LP in the ranking.
  • Second dodge in 24 hours: 30-minute blockade and -10 LP in the ranking.

Riot also adds a third tier:

  • 3rd dodge in 24 hours: 12 hour lockout and -10 LP in ranked

“First, a single dodge doubles the overall time-to-game for 9 other players and creates a jarring experience as players are forced in and out of queue. At higher levels of play, we even see some players say it’s better to dodge a champ select with picks they don’t like than it is to play the match out. Dodging should never be so optimal that players treat it like a tool in their toolkit. It should be a last resort ‘break in case of emergency’ switch.

One takeaway from last time we discussed dodge penalties is that you want us to avoid overly punishing players who had an unintentional disconnect, an emergency, or someone intentionally trying to ruin the game—in other words, the forgivable dodge cases.”

In addition, Riot is also changing the penalties for AFK. As we read:

“In addition to dodges, we’ve been assessing penalties for players repeatedly AFKing or leaving games. Again, we don’t want to overly punish players who have rare disconnects out of their control, but through monitoring, we’ve learned that repeat AFKs/leaves are relatively rare and tied pretty directly to game-ruining behavior. So, we’re opting to increase the lockout severity of our existing higher penalty tiers, rather than add new ones. When players AFK or leave games they increase their penalty tier and when they play games without AFK they will slowly decrease it back towards 0.”

  • Today’s Tiers:
    • 1st Tier: 5 min lockout and auto-loss
    • 2nd Tier: 10 min lockout and auto-loss
    • 3rd Tier: 15 min lockout and auto-loss

    Revised Tiers:

    • 1st Tier: 5 min lockout and auto-loss
    • 2nd Tier: 30 min lockout and auto-loss
    • 3rd Tier: 14 day lockout and auto-loss

Additionally, there is also scaling the LP loss:

  • Tier 1: -2 LP
  • Tier 2: -3 LP
  • Tier 3: -5 LP
  • Tier 4: – 6 LP
  • Tier 5: -8 LP

You can see that Riot took the case very seriously. The question is how the LoL environment will react and how the upcoming changes will be adopted.