In addition to yesterday’s changes in a few heroes, Blizzard tried to start the next ranked season. Sadly, it failed.
Experiments are still a form of replacement PTR (Public Test Region), so it is to expect that buffs and nerfs described will be eventually implemented into Overwatch. It is worth mentioning that balance changes were very frequent in 2020. It seems that Blizzard wants this to continue.
Furthermore, the new ranked season is postponed due to technical difficulties. It means that it will officially start next Tuesday.
We’re increasing Genji’s Shuriken fire rate to enable him to have more impact outside of his ultimate and increasing the cost of Dragonblade to account for the increased damage potential.
- Recovery lowered from 0.75 to 0.68
- Ultimate cost increased 15%
A while ago there was a change to make Mei’s Cryo-Freeze collision consistent with her Ice Wall, meaning she could no longer be targeted by allies while inside the block of ice. We’re increasing her Cryo-Freeze healing rate since she isn’t able to be easily healed up by her allies during that time.
- Healing-per-second increased from 37.5 to 50
The intent for Pharah’s Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.
- Hover Jets regeneration rate increased from 35 to 43
The recent adjustment to Reaper’s shotguns ended up being less beneficial than intended so we’re increasing the damage per projectile slightly.
- Damage per projectile increased from 5.5 to 6
While the previous cooldown increase for Experimental Barrier had the intended effect of opening up more counterplay, there may be a tuning value that feels less restrictive for Sigma and still achieves those goals.
- Cooldown reduced from 2.5 to 2.0 seconds
Zarya has been overperforming in a variety of team compositions so the increased drain rate will bring her average energy level down slightly between engagements.
- The energy drain rate increased from 1.6 to 1.8 per second
The changes can be tested right now. They are played in the standard 2-2-2 because, according to Blizzard, “We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.”